A complete guide to character rigging for games using Blender

Main Author: Halac, Armin
Edition: First edition.
Subjects:
Online Access: http://library.unisel.edu.my/web/guest/mylibrary
LEADER 00947cam a2200253 7i4500
001 0000082400
005 20240527090000.0
020 |a 9781003263166 (electronic book)  
090 0 0 |a TR897.72.B55  
100 1 |a Halac, Armin  
245 1 2 |a A complete guide to character rigging for games using Blender   |c Armin Halac. 
250 |a First edition. 
264 |a Boca Raton:   |b CRC Press, Taylor & Francis Group,   |c 2024. 
300 |a 1 online resource (xvi, 278 pages):   |b text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
650 0 |a Video games --   |x Programming  
650 0 |a Rigging (Computer animation)  
650 0 |a Blender (Computer file)  
655 0 |a Electronic books 
856 4 2 |u http://library.unisel.edu.my/web/guest/mylibrary 
997 |a Communication, Visual Art & Computing, Faculty  |b Computing, Department 
999 |a EBO0023050  |b EBOOK  |c EBOOK  |e Electronic resources