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| LEADER |
01012cam a2200265 7i4500 |
| 001 |
0000082026 |
| 005 |
20240425090000.0 |
| 020 |
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|a 9781003297406 (electronic book)
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| 090 |
0 |
0 |
|a GV1469.3
|b R47 2023
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| 245 |
0 |
0 |
|a Representing conflicts in games :
|b antagonism, rivalry, and competition
|c edited by Bjorn Sjoblom, Jonas Linderoth, and Anders Frank.
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| 264 |
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|a Abingdon, Oxon ; New York, NY:
|b Routledge,
|c 2023.
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| 300 |
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|a 1 online resource (xiii, 244 pages):
|b text file, PDF.
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| 336 |
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|a text
|2 rdacontent
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| 337 |
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|a computer
|2 rdamedia
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| 338 |
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|a online resource
|2 rdacarrier
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| 650 |
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0 |
|a Two-person zero-sum games
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| 650 |
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0 |
|a Video games --
|x Social aspects
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| 650 |
|
0 |
|a Interpersonal conflict
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| 650 |
|
0 |
|a Video games --
|x Psychological aspects
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| 655 |
|
0 |
|a Electronic books
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| 700 |
1 |
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|a Sjoblom, Bjorn
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| 700 |
1 |
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|a Linderoth, Jonas
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| 700 |
1 |
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|a Frank, Anders
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| 856 |
4 |
2 |
|u http://library.unisel.edu.my/web/guest/mylibrary
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| 999 |
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|a EBO0022900
|b EBOOK
|c EBOOK
|e Electronic resources
|