The videogame industry does not exist : why we should think beyond commercial game production

Main Author: Keogh, Brendan
Subjects:
Online Access: http://library.unisel.edu.my/web/guest/mylibrary
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020 |a 9780262374149 (electronic book)  
090 0 0 |a HD9993.E452   |b K37 2023 
100 1 |a Keogh, Brendan  
245 1 4 |a The videogame industry does not exist :   |b why we should think beyond commercial game production   |c Brendan Keogh. 
264 |a Cambridge, Massachusetts:   |b The MIT Press,   |c 2023. 
300 |a 1 online resource (xi, 254 pages):   |b illustrations, text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
650 0 |a Video game designers  
650 0 |a Video games industry  
655 0 |a Electronic books 
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997 |a Business & Accountancy, Faculty 
998 |a Business Management, Degree 
999 |a EBO0022630  |b EBOOK  |c EBOOK  |e Electronic resources