LEADER 01217cam a2200301 7i4500
001 0000078707
005 20230721090000.0
020 |a 9781003035466 (electronic book)  
090 0 0 |a GV1469.34.A97   |b C66 2021 
245 0 0 |a Comics and videogames :   |b from hybrid medialities to transmedia expansions   |c edited by Andreas Rauscher, Daniel Stein, and Jan-Noel Thon. 
264 |a Abingdon, Oxon:   |b Routledge,   |c 2021. 
300 |a 1 online resource (263 pages):   |b text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 0 |a Routledge advances in game studies 
650 0 |a Video games --   |x Authorship  
650 0 |a Comic books, strips, etc. --   |x Influence on mass media  
650 0 |a Digital storytelling  
650 0 |a Comic books, strips, etc. --   |x Social aspects  
655 0 |a Electronic books 
700 1 |a Rauscher, Andrea  
700 1 |a Stein, Daniel  
700 1 |a Thon, Jan-Noel  
856 4 2 |u http://library.unisel.edu.my/web/guest/mylibrary 
997 |a Communication, Visual Art & Computing, Faculty  |b Communication, Department 
998 |a Media & Communication, Diploma 
999 |a EBO0020770  |b EBOOK  |c EBOOK  |e Electronic resources