LEADER 01073cam a2200265 7i4500
001 0000077806
005 20230524090000.0
020 |a 9781003240075 (electronic book)  
090 0 0 |a P53.299   |b .D54 2023 
245 0 0 |a Digital games in language learning :   |b case studies and applications   |c edited by Mark Peterson and Nasser Jabbari. 
264 |a Abingdon, Oxon ; New York, NY:   |b Routledge,   |c 2023. 
300 |a 1 online resource (xvii, 184 pages):   |b text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
650 0 |a Gamification  
650 0 |a Language and languages --   |x Study and teaching  
650 0 |a Electronic games in education  
650 0 |a Language and languages --   |x Computer-assisted instruction  
655 0 |a Electronic books 
700 1 |a Peterson, Mark  
700 1 |a Jabbari, Nasser  
856 4 2 |u http://library.unisel.edu.my/web/guest/mylibrary 
997 |a Education & Social Sciences, Faculty  |b Language Education, Department 
999 |a EBO0020267  |b EBOOK  |c EBOOK  |e Electronic resources