Procedural generation in Godot : learn to generate enjoyable content for your games

Main Author: Pitt, Christopher
Subjects:
Online Access: http://library.unisel.edu.my/web/guest/mylibrary
LEADER 00981cam a2200253 7i4500
001 0000076914
005 20230404090000.0
020 |a 9781484287958 (electronic book)  
090 0 0 |a QA76.76.C672   |b P58 2023 
100 1 |a Pitt, Christopher  
245 1 0 |a Procedural generation in Godot :   |b learn to generate enjoyable content for your games   |c Christopher Pitt. 
264 |a United States:   |b Apress,   |c 2023. 
300 |a 1 online resource (xv, 253 pages):   |b text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
650 0 |a Level design (Computer science)  
650 0 |a Video games --   |x Design  
655 0 |a Electronic books 
856 4 2 |u http://library.unisel.edu.my/web/guest/mylibrary 
997 |a Communication, Visual Art & Computing, Faculty  |b Computing, Department 
998 |a Multimedia Industry, Degree 
998 |a Multimedia Industry, Diploma 
999 |a EBO0019736  |b EBOOK  |c EBOOK  |e Electronic resources