Agile game development : build, play, repeat

Main Author: Keith, Clinton
Edition: Second edition.
Subjects:
Online Access: http://library.unisel.edu.my/web/guest/mylibrary
LEADER 00943cam a2200253 7i4500
001 0000075853
005 20230321090000.0
020 |a 9780136527817 (electronic book)  
090 0 0 |a QA76.76.C672   |b K45 2020 
100 1 |a Keith, Clinton  
245 1 0 |a Agile game development :   |b build, play, repeat   |c Keith, Clinton. 
250 |a Second edition. 
264 |b Addison-Wesley Professional,   |c 2020. 
300 |a 1 online resource (576 pages):   |b text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
650 0 |a Video games --   |x Programming  
650 0 |a Agile software development  
650 0 |a Scrum (Computer software development)  
856 4 2 |u http://library.unisel.edu.my/web/guest/mylibrary 
997 |a Communication, Visual Art & Computing, Faculty  |b Computing, Department 
998 |a Computer Science, Degree 
999 |a EBO0019056  |b EBOOK  |c EBOOK  |e Electronic resources