|
|
|
|
LEADER |
00943cam a2200253 7i4500 |
001 |
0000075853 |
005 |
20230321090000.0 |
020 |
|
|
|a 9780136527817 (electronic book)
|
090 |
0 |
0 |
|a QA76.76.C672
|b K45 2020
|
100 |
1 |
|
|a Keith, Clinton
|
245 |
1 |
0 |
|a Agile game development :
|b build, play, repeat
|c Keith, Clinton.
|
250 |
|
|
|a Second edition.
|
264 |
|
|
|b Addison-Wesley Professional,
|c 2020.
|
300 |
|
|
|a 1 online resource (576 pages):
|b text file, PDF.
|
336 |
|
|
|a text
|2 rdacontent
|
337 |
|
|
|a computer
|2 rdamedia
|
338 |
|
|
|a online resource
|2 rdacarrier
|
650 |
|
0 |
|a Video games --
|x Programming
|
650 |
|
0 |
|a Agile software development
|
650 |
|
0 |
|a Scrum (Computer software development)
|
856 |
4 |
2 |
|u http://library.unisel.edu.my/web/guest/mylibrary
|
997 |
|
|
|a Communication, Visual Art & Computing, Faculty
|b Computing, Department
|
998 |
|
|
|a Computer Science, Degree
|
999 |
|
|
|a EBO0019056
|b EBOOK
|c EBOOK
|e Electronic resources
|