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LEADER |
01141cam a2200301 7i4500 |
001 |
0000074065 |
005 |
20230103090000.0 |
020 |
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|a 9781003281696 (electronic book)
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090 |
0 |
0 |
|a LB2395.7
|b .J97 2023
|
100 |
1 |
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|a Johnson, Emily K
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245 |
1 |
0 |
|a Playful pedagogy in the pandemic :
|b pivoting to games-based learning
|c Emily K. Johnson and Anastasia Salter.
|
264 |
|
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|a Abingdon, Oxon:
|b Routledge,
|c 2023.
|
300 |
|
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|a 1 online resource (149 pages):
|b text file, PDF.
|
336 |
|
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|a text
|2 rdacontent
|
337 |
|
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|a computer
|2 rdamedia
|
338 |
|
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|a online resource
|2 rdacarrier
|
490 |
0 |
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|a The covid-19 pandemic
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650 |
|
0 |
|a Web-based instruction
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650 |
|
0 |
|a Gamification
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650 |
|
0 |
|a Video games in education
|
650 |
|
0 |
|a Education, Higher --
|x Effect of technological innovations on
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650 |
|
0 |
|a Educational games
|
655 |
|
0 |
|a Electronic books
|
700 |
1 |
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|a Salter, Anastasia
|
856 |
4 |
2 |
|u http://library.unisel.edu.my/web/guest/mylibrary
|
997 |
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|a Education & Social Sciences, Faculty
|b Language Education, Department
|
998 |
|
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|a Education (TESL), Degree
|
999 |
|
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|a EBO0017212
|b EBOOK
|c EBOOK
|e Electronic resources
|