LEADER 01141cam a2200301 7i4500
001 0000074065
005 20230103090000.0
020 |a 9781003281696 (electronic book)  
090 0 0 |a LB2395.7   |b .J97 2023 
100 1 |a Johnson, Emily K  
245 1 0 |a Playful pedagogy in the pandemic :   |b pivoting to games-based learning   |c Emily K. Johnson and Anastasia Salter. 
264 |a Abingdon, Oxon:   |b Routledge,   |c 2023. 
300 |a 1 online resource (149 pages):   |b text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 0 |a The covid-19 pandemic 
650 0 |a Web-based instruction  
650 0 |a Gamification  
650 0 |a Video games in education  
650 0 |a Education, Higher --   |x Effect of technological innovations on  
650 0 |a Educational games  
655 0 |a Electronic books 
700 1 |a Salter, Anastasia  
856 4 2 |u http://library.unisel.edu.my/web/guest/mylibrary 
997 |a Education & Social Sciences, Faculty  |b Language Education, Department 
998 |a Education (TESL), Degree 
999 |a EBO0017212  |b EBOOK  |c EBOOK  |e Electronic resources