Skip to content
VuFind
Advanced
Advanced
  • Games as transformative experi...
  • Holdings
  • Cite this
  • Export Record
    • Export to MARC
Cover Image
QR Code
Preview
Preview
Preview

Games as transformative experiences for critical thinking, cultural awareness, and deep learning : strategies & resources

Main Author: Seelow, David
Subjects:
Video games in education
Simulation games in education
Virtual reality in education
Electronic books
Online Access: http://library.unisel.edu.my/web/guest/mylibrary
  • Holdings
  • Description
  • Reviews
  • Preview
  • Similar Items
  • Staff View

Internet

http://library.unisel.edu.my/web/guest/mylibrary

Electronic resources

Call Number: LB1028 75 S44 2023
Accession No Item Category SMD Status Notes
EBO0016794 EBOOK EBOOK AVAILABLE

Similar Items

  • Introduction to educational research : a critical thinking approach
    by: Suter, W. Newton
    Published: (2012)
  • Beyond fun : serious games and media
  • Teachercraft : how teachers learn to use Minecraft in their classrooms
  • Action research : a window to new experiences in teaching and learning
    Published: (2016)
  • Elementary online learning : designing and building virtual education, grades K-5
    by: Peterson, Lana

Search Options

  • Advanced Search

Need Help?

  • Search Tips

Loading...