Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media

Main Author: Sinclair, Jean-Luc
Subjects:
Online Access: http://library.unisel.edu.my/web/guest/mylibrary
LEADER 01113cam a2200265 7i4500
001 0000071876
005 20221021090000.0
020 |a 9781315184432 (electronic book)  
090 0 0 |a QA76.76.C672   |b S62 2020 
100 1 |a Sinclair, Jean-Luc  
245 1 0 |a Principles of game audio and sound design :   |b sound design and audio implementation for interactive and immersive media   |c Jean-Luc Sinclair. 
264 |a New York, NY:   |b Routledge,   |c 2020. 
300 |a 1 online resource (295 pages):   |b illustrations, text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
650 0 |a Video games --   |x Sound effects  
650 0 |a Computer sound processing  
650 0 |a Computer games --   |x Programming  
650 0 |a Sound --   |x Recording and reproducing --   |x Digital techniques  
655 0 |a Electronic books 
856 4 2 |u http://library.unisel.edu.my/web/guest/mylibrary 
997 |a Communication, Visual Art & Computing, Faculty  |b Computing, Department 
998 |a Multimedia Industry, Degree 
999 |a EBO0014694  |b EBOOK  |c EBOOK  |e Electronic resources