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01133cam a2200289 7i4500 |
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|a 9780122290633 (electronic book)
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090 |
0 |
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|a T385
|b .E23 2007
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100 |
1 |
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|a Eberly, David H
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245 |
1 |
0 |
|a 3D game engine design :
|b a practical approach to real-time computer graphics
|c David H. Eberly.
|
250 |
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|a Second edition.
|
264 |
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|a San Francisco, CA:
|b Morgan Kaufmann,
|c 2007.
|
300 |
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|a 1 online resource (1015 pages):
|b illustrations, text file, PDF.
|
336 |
|
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|a text
|2 rdacontent
|
337 |
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|a computer
|2 rdamedia
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338 |
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|a online resource
|2 rdacarrier
|
490 |
0 |
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|a Series in interactive 3D technology
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650 |
|
0 |
|a Computer games --
|x Programming
|
650 |
|
0 |
|a Real-time data processing
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650 |
|
0 |
|a Three-dimensional display systems
|
650 |
|
0 |
|a Computer graphics
|
655 |
|
0 |
|a Electronic books
|
856 |
4 |
2 |
|u http://library.unisel.edu.my/web/guest/mylibrary
|
997 |
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|a Communication, Visual Art & Computing, Faculty
|b Visual Art, Department
|
998 |
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|a Arts Creative Photography Technology, Degree
|
999 |
|
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|a EBO0007731
|b EBOOK
|c EBOOK
|e Electronic resources
|