3D game engine design : a practical approach to real-time computer graphics

Main Author: Eberly, David H
Edition: Second edition.
Series: Series in interactive 3D technology
Subjects:
Online Access: http://library.unisel.edu.my/web/guest/mylibrary
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005 20211022090000.0
020 |a 9780122290633 (electronic book)  
090 0 0 |a T385   |b .E23 2007 
100 1 |a Eberly, David H  
245 1 0 |a 3D game engine design :   |b a practical approach to real-time computer graphics   |c David H. Eberly. 
250 |a Second edition. 
264 |a San Francisco, CA:   |b Morgan Kaufmann,   |c 2007. 
300 |a 1 online resource (1015 pages):   |b illustrations, text file, PDF. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 0 |a Series in interactive 3D technology 
650 0 |a Computer games --   |x Programming  
650 0 |a Real-time data processing  
650 0 |a Three-dimensional display systems  
650 0 |a Computer graphics  
655 0 |a Electronic books 
856 4 2 |u http://library.unisel.edu.my/web/guest/mylibrary 
997 |a Communication, Visual Art & Computing, Faculty  |b Visual Art, Department 
998 |a Arts Creative Photography Technology, Degree 
999 |a EBO0007731  |b EBOOK  |c EBOOK  |e Electronic resources