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01018cam a2200253 7i4500 |
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20170218090000.0 |
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|a 9781584505723 (pbk.)
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020 |
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|a 1584505729 (pbk.)
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090 |
0 |
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|a QA76.76.C672
|b S33 2009
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100 |
1 |
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|a Schwab, Brian
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245 |
1 |
0 |
|a AI game engine programming
|c Brian Schwab.
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250 |
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|a 2nd ed.
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260 |
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|a Boston, MA:
|b Course Technology, Cengage Learning,
|c 2009.
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300 |
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|a xxx, 710 p.:
|b ill.;
|c 24 cm..
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501 |
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|a With CD-ROM : AI game engine programming / Brian Schwab
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650 |
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|a Computer game --
|x Programming
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650 |
0 |
0 |
|a Artificial intelligence
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997 |
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|a Communication, Visual Art & Computing, Faculty
|b Computing, Department
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998 |
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|a Computer Science, Degree
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999 |
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|a 0000039829
|b BOK
|c OPEN SHELF
|e 2nd Floor, Bestari Jaya
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999 |
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|a 0000039830
|b BOK
|c OPEN SHELF
|e 2nd Floor, Bestari Jaya
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999 |
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|a CDR0001549
|b CD-ROM
|c OPEN SHELF
|e Circulation Counter, Bestari Jaya
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999 |
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|a CDR0001550
|b CD-ROM
|c OPEN SHELF
|e Circulation Counter, Bestari Jaya
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